五大版图:生产流水线六环节(编创→排练→技术合成→宣发售票→现场执行→复盘,按「录制品逻辑占比」分档)、票务战争(动态定价/反垄断判决/黄牛 AI 攻防)、数字人驻演经济学(ABBA Voyage 的账本)、七类演出渗透差异、机会与雷区矩阵(按角色筛选)。姊妹图分工:虚拟偶像的养成与直播见 creator,赛事转播见 sport——本图只收「卖门票的线下现场」。 Five maps: the six-stage production line (creation → rehearsal → technical build → marketing & ticketing → the live show → review, graded by how much each resembles recorded-media logic), the ticketing war (dynamic pricing, the antitrust verdict, scalper-AI combat), the economics of digital-human residencies (ABBA Voyage's ledger), seven show types by AI penetration, and the opportunity-and-minefield matrix filterable by role. Sibling maps: virtual-idol incubation and streaming on creator, sports broadcast on sport — this map covers only the ticketed, in-person live.